- Fixed certain crafting recipes that were not working when clicked.
- Fixed plot markers for housing not responding.
- Fixed quests that are not meant to take items from taking items.
- Added a new river and updated how the sounds work for the rivers and lakes.
- Fixed issue when loading in game hair goes through helmet.
- Added several more LODs to lots of items.
- Updated the town with more decorations and new buildings.
- Changed town sign names to better reflect in game lore.
- Adjusted all the item descriptions in game.
- Fixed quests that are finished but not turned in from saving when you log out.
- Fixed house plots locking other players out then saving and forever locking you out of that plot.
- Fixed quest portal not spawning the correct amount of enemies and not destroying.
- Added the ability to highlight stats for more info on the stat screen.
- Fixed the wild boar not looping his eating.
- Fixed wild boar and deer being slightly under the terrain.
- Fixed bow crafting.
- Completely changed crafting back to a skill based system.
- Added several new weapon procs and proc chance stat.
- Updated all items UI to dynamicly change based on how many stats it has.
- Updated artifacts to make them more powerful but more expensive to repair.
- Took out a few armor suffix and prefix.
- Quickness now affects the overall speed of the player.
- Willpower now affects the proc chance of weapons and armor.
- Athletics now affects jumping ability.
- Armor now has a quickness added or subtracted to it based on how heavy it is. For example, heavier armor generally has more resists but will slow you down.
- Gold drops are more randomized.
- As usual, more minor bug fixes.
Dura Vita Online update for 20 January 2022
Patch 3.9
Wendy
Patchnotes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update