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The game now records each type of kill you've made.
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-- Your historical kills are guessed at.
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Kills can now either be hidden or known.
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You'll have to work to keep hidden kills hidden, or reveal them by choice.
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Most NPC interactions are now based on known kills.
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The clinic will now clear up any Evidence at the scene if you ask them to dispose of a body.
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On the run cards for each area now appear in all place decks (although they've been renamed).
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On the run cards now exist for the airport and bordertown.
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A body can now sometimes be set as a closed area, which can alter the scene slightly.
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Evidence no longer appears at the top right.
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System down now forces a random option on you, instead of letting you choose.
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If it's blocked, the neural interface now gives more info on hover about what's happening.
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The SensPerience port is now considered to be an actual second port in your head, and not just for sorting spikes.
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The main and secondary ports can now get spikes locked into them separately.
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Refined some other things to do with neural interface locks.
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You can now restart Cyberchurch if you refused Jax initially, or later on The Technician (use Manage your life).
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You now get an old pick-up truck back from breaking up a logistics team, if you hired it from Smith.
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You can now send an murder squad after an enemy in the Projects.
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You can now work with your Projects murder squads via your inventory.
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New tutorial content.
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New artwork.
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An additional performance improvement for cards with a lot of options.
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Fixed buying heroin decreasing rather increasing Money for the Jags/Modes.
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Fixed sometimes getting Course/Credit at the night school without a course active.
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Fixed a problem with dissolving fire teams.
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Fixed being able to equip spikes through cards if you're locked due to A dangerous game.
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Fixed some minor bugs to do with chases.
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Possibly fixed extra items being equipped sometimes when working with outfits.
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Fixed a bug that meant clothing wear wasn't getting applied.
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Fixed some potential corner cases to do with neural interface locks.
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Fixed a potential timing inconsistency problem for events that use actions.
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Fixed upcoming events sometimes being duplicated on game load.
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Fixed a small problem on The pain.
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Fixed a bug on Move your ass.
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A few more typos fixed; thanks for the reports.
Killer conscience
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