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Breakwaters update for 19 January 2022

Exit to main menu and mission fixs

Share · View all patches · Build 8044050 · Last edited 19 January 2022 – 01:39:10 UTC by Wendy

Patchnotes via Steam Community

Lots of important code updates in this build. You can now exit to the main menu and switch worlds/characters. We also updated to a newer version of unity and resolved a bunch of bugs and mission UI issues. The updates in this build are foundational to whats coming next with Creative Mode and some other new content.

V0.2.36

  • Setup exit to main menu logic instead of quiting the game.
  • Fixed mission list UI showing missions status incorrectly and sometimes in duplicate.
  • Fixed issue where on start up, current world selection text could show the characters name.
  • Biomes now support a variety of island types adding more variety to biomes.
  • Fixed caged Titan spawn so it properly spawns on the ocean floor.
  • Fixed golem spawn scenario where they could get stuck in their "hide" animation but are in combat.
  • Fixed sail boat sailing off on its own if you died while it had full sail and then revived the boat.
  • Fixed water pipes so they correctly remove water when they are used with a pump.
  • Fixed wall vertical auto destruction so its not blocked by penetrating collision like floors.
  • Fixed player select menu so it shows the previous options behind the active menu like the world menu does
  • Fixed MegaGolem null-ref.
  • Fixed duplicate mission characters spawning in some cases.
  • Fixed duplicate titan relics showing up when the user switches between characters in a specific way.
  • Fixed various mission tracking bugs and mission duplication bugs.
  • Fixed pirate towers sometimes dropping incorrect "epic" loot when they should be dropping metal sheets loot.
  • Reduced gpu and cpu memory used.
Windows 64-bit Breakwaters Depot 1203181
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Unused Breakwaters beta Depot 1203182
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