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Odd Realm update for 18 January 2022 Even More Hotfixes!

Share · View all patches · Build 8042979 · Last edited by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.


Here's another small patch to address some more serious issues that I missed with the last patch. This should stabilize the build quite a bit, but please do let me know if you see anything serious.

-The blueprint to make sand clods from stone chunks has been moved to the stonework tier in saga.
-Fixed a bug where entities weren't able to find food and water, even though it was clearly present. This happened most often with tamed animals.
-Fixed a bug where snow would not melt.
-Fixed a save/load error.
-Fixed a bug where room jobs were not evenly checked for auto-placement.
-Fixed a bug where freezing water spawned water items.
-Fixed a bug where plants in rooms weren't saving correctly.
-Fixed a bug where water wasn't moving into fire blocks.
-Fixed a bug where entities could not be summoned if a platform blueprint was under the required prop.
-Fixed a bug where an auto-job would say you needed a certain prop to build even if you had it in the room.
-Fixed a bug where skill buffs weren't saving.
-Fixed a bug where the evocation skill wasn't levelling up newly summoned entities.



Changed depots in beta branch

View more data in app history for build 8042979
Odd Realm OSX Content Depot 688062
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