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Abilities:
  • White One, Reaper, Hunter, Burner and Argent added defects
  • Defects now only acivate at the appropriate level
  • Argent’s Spin Slash ability now gets parried if it hit the target in the previous turn
  • Burner now doesn’t apply damage over time, disables passive 2, and disabled weapon when out of tanks
  • Burner fixed triggering explosive plates if hit by enemy hologram


Gameplay:
  • Enemy fields of fire optimised to not destroy framerates


Art:
  • Enemy Death sprite improved and added alternate explosion
  • Jammed enemies now have static effect graphic
  • Enemy ability models increased size to make them easier to see
  • Enemy Jammer ability fixed using Smoke model
  • Ruins stage used thick background for ceiling and floor
  • Elevator added to moon and base missions
  • Base stage added rooms visible on the inside


Bugs:
  • Burner fixed crashing the game when attacking


Missions:
  • White One and Wraith campaigns improved missions


All player abilities, ultimates, passive 1s, passive 2s, defects, and hackable enemy abilities have been finished. That accounts for all planned gameplay additions.

After the 2 story chapters are finished and the targeting and stealth bugs are fixed, Lone King 2 will be finished. I'm still not satisfied with how it plays, so I might start another version to transition into abilities that are not tied to movement. That was planned for a full sequel, since it changes the fundamental structure and premise of the game, so I'm not sure what to do yet.
Lone King Content Depot 1344951
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