Fixed Hammer crash on startup when not logged into Steam.
Fixed input delay after closing radial menu.
STEAM INPUT
FlickStick mode is now enabled in Options > Controller, as opposed to the SteamInput Configurator. Bind your Right Stick (or preferred aiming stick) to “Joystick Camera” in the configurator.
Fixed SteamInput ActionSet being set to “MenuControls” when re-focusing on window.
Refinements to FlickStick behavior.
UI
Tooltips to help clarify console controller settings.
Various fixes to sliders.
LINUX
Added experimental Vulkan support. Add -vulkan to your command line to enable Vulkan.
SFUI_JoystickMoveSquareDeadzoneForward_Info: Increase this to bias/snap strafing movements.
SFUI_JoystickMoveSquareDeadzoneStrafe_Info: Increase this to bias/snap movement forward and backwards.
SFUI_PitchDeadzone_Info: Increase this to bias camera aim horizontally.
SFUI_YawDeadzone_Info: Increase this to bias camera aim vertically.
SFUI_ResponseCurve_Info: Power curve: Smaller values result in faster aim vs. joystick deflection. Larger values give more precision when feathering the stick.
SFUI_YawSpeed_Info: Aim Degrees Per Second when the stick is thrown fully in the horizontal axis.
SFUI_PitchSpeed_Info: Aim Degrees Per Second when the stick is thrown fully in the vertical axis.
SFUI_Joystick_DeadzoneMin_Info: Joystick deflection less than this will be remapped to zero.
SFUI_Joystick_DeadzoneMax_Info: Joystick deflection greater than this will be remapped to maximum deflection.
SFUI_JoystickAimTurningExtraYaw_Info: While the aim stick is fully deflected horizontally, yaw rate will gradually increase by this amount.
SFUI_JoystickAimTurningExtraRampUpTime_Info: While the aim stick is fully deflected horizontally, it will take this many seconds to get the full Extra Yaw Speed.
SFUI_JoystickAimTurningExtraRampUpDelay_Info: While the aim stick is fully deflected horizontally, wait this long before increasing toward the Extra Yaw Speed.
SFUI_Gyro_DeadzoneMin_Info: Gyro deflection less than this will be remapped to zero.
SFUI_Gyro_PitchDeadzone_Info: Increase this to bias Gyro Aim horizontally.
SFUI_Gyro_YawDeadzone_Info: Increase this to bias Gyro Aim vertically.
SFUI_FlickStickActive_Info: In <b>FlickStick</b> mode, push the stick in a direction to <b>Snap</b> your horizontal aim in that direction. <b>Crank</b> the stick around to continuously rotate the player.
SFUI_FlickStickToggle_Info: Enabling <b>FlickStick</b> will disable <b>Stick Aim</b>.
SFUI_FlickStick_DeadzoneMin_Info: The amount of joystick-deflection required to trigger a <b>Snap</b>, and to use <b>Cranking</b>
SFUI_FlickStickSnapDuration_Info: How quickly the initial <b>Snap</b> occurs. 100% = instant. 0% = Smoothed.
SFUI_FlickStickTightness_Info: How smoothly the player yaw follows the <b>Cranking</b>. 100% = instant. 0%= Smoothed.
SFUI_FlickStickSnapAngle_Info: Snap the <b>FlickStick Snap</b> to predictable angles. <img src='file://{images}/icons/ui/flickstick_snap_0.svg' class='FlickStickInfoIcon' /> removes all snapping.
SFUI_FlickStickSensitivity_Info: Multiply how much you rotate by when <b>Cranking</b> the Flick Stick. 1.0 = One to One.
Extra notes