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Update notes via Counter-Strike Blog

GENERAL

  • Fixed Hammer crash on startup when not logged into Steam.
  • Fixed input delay after closing radial menu.

STEAM INPUT

  • FlickStick mode is now enabled in Options > Controller, as opposed to the SteamInput Configurator. Bind your Right Stick (or preferred aiming stick) to “Joystick Camera” in the configurator.
  • Fixed SteamInput ActionSet being set to “MenuControls” when re-focusing on window.
  • Refinements to FlickStick behavior.

UI

  • Tooltips to help clarify console controller settings.
  • Various fixes to sliders.

LINUX

  • Added experimental Vulkan support. Add -vulkan to your command line to enable Vulkan.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese - Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Korean, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish - Spain, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese

English Localization

  • SFUI_JoystickAimTurningExtraPitch: Extra Pitch Speed
  • SFUI_FlickStickSnapDuration: Snap DurationSnap Tightness
  • SFUI_FlickStickSensitivity: Rotation SensitivityCrank Rotation Sensitivity
  • SFUI_FlickStickSmoothing: Rotation Smoothing
  • SFUI_FlickStickDenoising: Rotation Deadzone
  • settings_steam_input_move_stick: Movement Stick TuningStick Movement
  • settings_steam_input_aim_stick: Aim Stick TuningStick Aim
  • settings_steam_input_flick_stick: FlickStick TuningFlickStick Aim
  • settings_steam_input_aim_gyro: Gyro Tuning (Aim)Gyro Aim
  • settings_steam_input_touch_pad_aim: Touch Pad Tuning (Aim)TouchPad Aim
  • SFUI_FlickStickActive: Enable FlickStick Aiming
  • SFUI_FlickStickEnabled: Enabled
  • SFUI_FlickStickDisabled: Disabled (Conventional Aiming)
  • SFUI_FlickStickSnapAngle_None: <img src='file://{images}/icons/ui/flickstick_snap_0.svg' class='' />
  • SFUI_FlickStickSnapAngle_One: <img src='file://{images}/icons/ui/flickstick_snap_1.svg' class='' />
  • SFUI_FlickStickSnapAngle_Two: <img src='file://{images}/icons/ui/flickstick_snap_2.svg' class='' />
  • SFUI_FlickStickSnapAngle_Three: <img src='file://{images}/icons/ui/flickstick_snap_3.svg' class='' />
  • SFUI_FlickStickSnapAngle_Four: <img src='file://{images}/icons/ui/flickstick_snap_4.svg' class='' />
  • SFUI_FlickStickTightness: Crank Rotation Tightness
  • SFUI_JoystickMoveSquareDeadzoneForward_Info: Increase this to bias/snap strafing movements.
  • SFUI_JoystickMoveSquareDeadzoneStrafe_Info: Increase this to bias/snap movement forward and backwards.
  • SFUI_PitchDeadzone_Info: Increase this to bias camera aim horizontally.
  • SFUI_YawDeadzone_Info: Increase this to bias camera aim vertically.
  • SFUI_ResponseCurve_Info: Power curve: Smaller values result in faster aim vs. joystick deflection. Larger values give more precision when feathering the stick.
  • SFUI_YawSpeed_Info: Aim Degrees Per Second when the stick is thrown fully in the horizontal axis.
  • SFUI_PitchSpeed_Info: Aim Degrees Per Second when the stick is thrown fully in the vertical axis.
  • SFUI_YawSensitivity_Info: Aim Horizontal multiplier.
  • SFUI_PitchSensitivity_Info: Aim Vertical multiplier.
  • SFUI_Joystick_DeadzoneMin_Info: Joystick deflection less than this will be remapped to zero.
  • SFUI_Joystick_DeadzoneMax_Info: Joystick deflection greater than this will be remapped to maximum deflection.
  • SFUI_JoystickAimTurningExtraYaw_Info: While the aim stick is fully deflected horizontally, yaw rate will gradually increase by this amount.
  • SFUI_JoystickAimTurningExtraRampUpTime_Info: While the aim stick is fully deflected horizontally, it will take this many seconds to get the full Extra Yaw Speed.
  • SFUI_JoystickAimTurningExtraRampUpDelay_Info: While the aim stick is fully deflected horizontally, wait this long before increasing toward the Extra Yaw Speed.
  • SFUI_Gyro_DeadzoneMin_Info: Gyro deflection less than this will be remapped to zero.
  • SFUI_Gyro_PitchDeadzone_Info: Increase this to bias Gyro Aim horizontally.
  • SFUI_Gyro_YawDeadzone_Info: Increase this to bias Gyro Aim vertically.
  • SFUI_FlickStickActive_Info: In <b>FlickStick</b> mode, push the stick in a direction to <b>Snap</b> your horizontal aim in that direction. <b>Crank</b> the stick around to continuously rotate the player.
  • SFUI_FlickStickToggle_Info: Enabling <b>FlickStick</b> will disable <b>Stick Aim</b>.
  • SFUI_FlickStick_DeadzoneMin_Info: The amount of joystick-deflection required to trigger a <b>Snap</b>, and to use <b>Cranking</b>
  • SFUI_FlickStickSnapDuration_Info: How quickly the initial <b>Snap</b> occurs. 100% = instant. 0% = Smoothed.
  • SFUI_FlickStickTightness_Info: How smoothly the player yaw follows the <b>Cranking</b>. 100% = instant. 0%= Smoothed.
  • SFUI_FlickStickSnapAngle_Info: Snap the <b>FlickStick Snap</b> to predictable angles. <img src='file://{images}/icons/ui/flickstick_snap_0.svg' class='FlickStickInfoIcon' /> removes all snapping.
  • SFUI_FlickStickSensitivity_Info: Multiply how much you rotate by when <b>Cranking</b> the Flick Stick. 1.0 = One to One.
  • settings_steam_input_button_bindings: Button Binds
Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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