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Mercenary Operator: Wolves update for 17 January 2022

Checkpoint Additions, Fixes, and Rebalancing

Share · View all patches · Build 8036399 · Last edited 17 January 2022 – 20:59:14 UTC by Wendy

Patchnotes via Steam Community

Content for the next campaign level and the Wolf HQ level is being worked on. In the meantime, this update adds a UI to the checkpoint system from the previous update so you know when you’ve actually reached checkpoints, and rebalances grenades and the accuracy of some of the guns. There’s also a few bugs that have been fixed with the checkpoints and in the story.

Full Changelog

Added

  • Checkpoint UI, level checkpoints now display a notification and play a sound when reached
  • Skip Time UI, which will appear in the Wolf HQ level

Changed

  • In-dialogue tutorial on how to use guns in the introduction campaign level was changed to a pop-up tutorial on the UI
  • Grenades can be thrown farther (Linear drag decreased from 10 to 6, initial speed increased from 90 to 150)
  • RGD-5 wounding range lowered from 100 to 75
  • Magazine in/out sound code changed to allow for multiple sounds to be specified for each. Grey Wolf M4 CQBR now has 4 more sounds for insertion and removal of magazines
  • Killhouse starting shot timer beep lowered in volume
  • M4 CQBR (default and Grey Wolf) and all pistol accuracy increased by 5
  • M16A2, M4, and M4 CQBR no longer have an ambidextrous safety selector shown on their side-view sprites
  • South Miji expanded, more structures added to the map for the next campaign level
  • Confirm/cancel button order on UIs reversed to have the confirm button on the left for standardization

Fixed

  • Restoring multiple times from the Scent of Prey checkpoint no longer restarts the mission from the start
  • Pausing when restoring from the Smugglers checkpoint no longer keeps weapon controls disabled
  • Introduction story now level has consistent umlauts on Jäger’s name in dialogue
  • Outer boundary sprites (roads, grass, concrete, other clutter) has been extended further out on maps for the increased zoom level
  • Ground now sets its trigger size on initialization to prevent some ground from having trigger sizes inconsistent with their visual sprite size
Windows English Mercenary Operator: Wolves Content Depot 1656741
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