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Update notes via Steam Community

Added

  • Added skull icons to crosshair and target HP bar, to show your target is a criminal(for players & pets only) even if they're a guild friend or guild enemy.

  • We have moved the servers to the new hardware and wiped all beta progress up to this point.

Changes

  • Changing Haven instances is now done by entering a Haven code.

  • Swapping Haven instance should now work as intended.

  • Change the height adjustment step from 20 cm to 10 cm while placing a house. Allowing for more granularity.

  • Simplified house placement logic. It should now be more consistent and intuitive.

  • It is now easier to build a house on top of smaller foliage and rocks.

  • Add interpolation to decoration location and rotation to make it look visually smoother.

  • The game window will now flash in the taskbar when reaching the game menu, or after the loading screen closes, to notify the player the game is ready.

  • You can no longer modify the game window in Windowed Mode without using the settings menu.

  • Bandaging a pet now heals for 20-40hp. Higher Veterinary skill adds an additional 0-10% of pet max hp.

Fixes

  • Hair and Beards would get a forced higher quality LOD for cloth even when not using cloth for that style.

  • Fixed issue with aggro that made the last person seen by AI get higher aggro than it should be.

  • Fixed issue with AI locking up when they killed someone.

  • Fixed issue with player body shapes not loading correctly after leaving the initial loading screen making everyone nearby muscular (shapes have been correct while playing otherwise)

  • Removed long lines and other artifacts appearing from some beard and hairstyle LODs.

  • Fixed seam artifact on player necks (there was a gap in the middle of the neck).

  • Fixed issue with female Blainn fur having too high detail.

  • Fixed issue with player animation velocities accidentally being changed on the client so that animations played at the wrong speed. This caused stuttering players to run in place (like on a treadmill). It also caused locomotion animations to look less responsive.

  • Fixed re-introduced hitching in player character that happened when rotating in place while standing still.

  • The game no longer centers the mouse cursor to the window on startup if the user is focused on another application.

  • Fixed incorrect height offset calculation during house placement. The ground floor can now be much closer to the underlying surface before rejecting the location.

  • Fixed holes and terrain issues in Biomes, 01,02,03,04,05,06,07,10,13.

  • Fixed terrain holes in Tindrem Wealthy area.

  • Fixed terrain holes in Morin Khur.

  • Fixed the huge hole next to Vadda.

  • Fixed terrain holes in Bakti.

  • Fixed the dead trap in Gaul Kor

  • Fixed dead trap in Haven

  • Fixed holes in Tindrem Sewers.

  • Fixed decorations briefly flashing red when locking in their location on the ground floor.

  • Fixed pet flags not updating correctly when owners’ criminal status was updated.

  • Fixed that the spawning of rain particles is overall less for better optimization

  • Slight CPU improvement related to VOIP icon updates.

  • Characters now use a new audio component pool to improve CPU performance.

Windows 64-bit Mortal Online 2 Content Depot 1170951
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