With this update we have also added some simple modding capability. After launching the game a mod file will be created in the same folder as the game save C:\Users\[name]\AppData\LocalLow\Sisyphean Games\Castle Constructor
This file will have the default values for enemy health, armor health, and a couple other fields. Changing these will adjust the in game values the next time you start the game. This will likely be expanded over time with more fields.
Major Changes:
- Enemies now take damage depending on where they are hit. They have 3 hp and take 3 damage from a head shot, 2 damage from a body shot, and only 1 damage from an arm or leg shot.
- Enemy soldiers now have helmets and body armor that can take a number of hits before breaking and falling off.
- Added new variants of enemies that use the different levels of armor.
- The enemy flags now come in over time rather than starting with all 6 flags active and enemies able to come from all sides.
- Added simple modding capability to allow players to modify enemy health, armor health, enemy costs, etc.
Changes/Balance:
- Adjusted the knockdown rate of moats and made it so that enemies are less likely to get knocked down multiple times in a row
- Ballistae bolts now pierce armor
- The number of starting blocks has been reduced since fewer directions need to be covered at the start of the level now.
- (Endless) Vaults are now considered a special block in endless.
- Adjusted the projectile arc of some blocks to make arrows more likely to hit the enemy body rather than head.
- Added a stronger level of Rams and Siege Towers.
- (Endless) Adjusted the difficulty of endless mode.
- (Endless) Adjusted the cost of some blocks.
- (Endless) Adjusted the starting cash and gain per wave a bit.
- Updated the creative mode wave builder to include all the new enemy variants.
- Archer caps now act like a weak helmet rather than being purely decorative.
Bug Fixes:
- Fixed the health indicator flag on the keep so that it more accurately shows the player's remaining health.
- Fixed and issue with moats permanently slowing some enemies.
- Fixed a minor pathfinding issue on the Swamp Lakes level.
Changed files in this update