English
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[Steam Workshop]Mods can now have pet data (untested)
[Steam Workshop]Mods can now have attack animation data (tested)
[Steam Workshop]Mods can now add hit and dead graphics data(tested)
[Steam Workshop]Mods can now have a small piece of code that runs right after initial the game's database. (Also known as the "overwrite class", currently runs when getting into the title screen or load a save, tested.)
[Animation System]Reorganized the searching order of attack animation. It now checks from the last one to the first one. (So that it shall match the mod system's overwrite order.)
简体中文
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【创意工坊】MOD现在可以自带宠物数据(未测试)
【创意工坊】MOD现在可以自带攻击动画数据(已测试)
【创意工坊】MOD现在可以自带新的受伤和死亡图像数据(已测试)
【创意工坊】MOD现在可以有一段每次游戏装载数据库后自动触发的代码段。(又被称为"overwrite类",目前会在进入标题画面或读取存档时触发,已测试.)
【动画系统】修改了攻击动画的检索顺序,现在会从数据库内从后向前检测。(从而确保后载入的MOD会正确覆盖先载入的MOD的内容。)
[Neolithic]To the End update for 17 January 2022
Update, Version 20220117
Wendy
Patchnotes via Steam Community
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Neolithic-To the End Content
Depot 1519141
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