Input remapping is still incomplete in many ways. The whole build is for testing purposes. Please let me know if it works or doesn't (both is valuable information for me).
- continue clean-up of terrain textures
- improved carrot and cabbage shader
- improved fields ground shafer
- fixed a small startup bug
- fixed a small layout bug
- changed scale of speed sliders a bit
- made the testing build a development build so I get better bug reports
- some UI performance improvements
- moving over to Rewired to handle input, dropping Unity's "new input system" trainwreck
- added key controls to rotate/move the view with the mouse (left ctrl and left alt respectively)
Changed depots in testing branch