Input remapping is still incomplete in many ways. The whole build is for testing purposes. Please let me know if it works or doesn't (both is valuable information for me).
-  continue clean-up of terrain textures
 
-  improved carrot and cabbage shader
 
-  improved fields ground shafer
 
-  fixed a small startup bug
 
-  fixed a small layout bug
 
-  changed scale of speed sliders a bit
 
-  made the testing build a development build so I get better bug reports
 
-  some UI performance improvements
 
-  moving over to Rewired to handle input, dropping Unity's "new input system" trainwreck
 
-  added key controls to rotate/move the view with the mouse (left ctrl and left alt respectively)
 
 
 
 
 
Changed depots in testing branch