For our first post-release patch, we focused on stability and performance. But we still managed to get a new game mode in there!
Changelog
Gameplay
- Added a training mode for all 4 biomes.
- Tweaked character physics to allow for easier combos.
- Improved enemy decision making capabilities to avoid loops.
- Increased monkey biome room diversity.
Performance
- We used to allocate a lot of garbage. Now, we only allocate some garbage.
- Added occlusion culling (on by default).
- Added vertical sync (on by default).
- Improved lighting via light probes.
...and lots of fixes for bugs that are too small and/or embarrassing to bring up.
Cheers,
-Daniel
Changed files in this update