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Update notes via Steam Community
Changes:
- Netcode: Inputs of other players is now received sooner. This should reduce rubber banding.
- Netcode: Previously one player experienced 100% of the lag while the lobby host experienced 0 lag. Now it is 50/50 so that high ping games are more playable.
- Netcode: Added networking data reporting for online matches to gather latency issues.
- Added wizard clone death animation.

Bug fixes:
- Fixed the crash which occurred when player died in the home area while the spell building UI was open.
Windows 64-bit Nurose Windows x64 Content Depot 1482641
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