Changes
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Unit scaling is capped at 50/50
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Music is added
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Music/SFX mute is added
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Lowered the game's volume
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Lowered Roll price from $2 to $1
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On the first round you have 2 free Rolls
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On the first 3 rounds there is no health loss
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Lowered the required wins from 15 to 10
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Team and player names are now character limited
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You can now hide the enemy names
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Lowered the required units to level up from 3 to 2
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Stop and Faster play speeds are added to the Arena
Unit Changes
Druid
- Can't buff itself
Eggman
- Can't buff itself
Shielder
- Can't buff itself
Blacksmith
- Can't buff itself
Banker
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Level 2 - Buffs random ally for 4/4
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Level 3 - Buffs random ally for 20/20
Bard
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Level 1 - Buffs 1 random ally for 2/2
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Level 2 - Buffs 2 random ally for 4/4
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Level 3 - Buffs 3 random ally for 6/6
Monk
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Level 1 - Buffs self for 2/2
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Level 2 - Buffs self for 4/4
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Level 3 - Buffs self for 6/6
Paladin
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Level 1 - Heals front unit for 2
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Level 2 - Heals front unit for 4
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Level 3 - Heals front unit for 6
Warlock
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Level 1 - Debuffs 1 random enemy for 4 Attack
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Level 2 - Debuffs 2 random enemies for 8 Attack
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Level 3 - Debuffs 3 random enemies for 12 Attack
Necromancer
- Summons on front now
Fixes
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Mercenary text is now saying $4 or more
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Samurai now force kills the front enemy
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You are no longer matched with your own team
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Shop no longer crashes if you touch units after "Fight" is clicked
Changed files in this update