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Update notes via Steam Community
  • Fixed maps infrequently generating only a single terrain type for 95-100% of the map
  • Increased sine tile spawn rates by 300%
  • Replaced the snail graphic with a shield graphic for mountain terrain's sprite effect
  • Priests that spawn by enemy buildings at the start of the game now stay by them
  • Barbarians now pause for a small amount of time when they reflect a projectile; the amount of time paused is based on projectile damage
  • Archers now twitch for each arrow fired


Windows Grand Attrition Content Depot 1326761
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