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Update notes via Steam Community

Hello, everyone. This is one of our major updates, with more achievements, more content, and more bug fixes. We apologise for the delayed update. You have no idea how hard and frustrating it was for my team to implement gas mask versions of ALL of Cole's weapon animations in the game. Thankfully, I managed to programme a plugin that makes it work. You will now be able to obtain the new special item, the gas mask, to help you traverse the irradiated streets of Hell City.

In addition to being required to further the main quest line, the gas mask will also be a tool to get to other hidden areas that will later be added to the game.

As to where we are in the storyline, because there have been a lot of people very eager to continue on with the story. Which is fine. I am glad people enjoy the story, but it's no fun when it's incomplete and you get to a certain area expecting more. The content, in terms of the storyline, ends with the conclusion of chapter 2. This consists of you restoring power to the hotel and confirming it with Evan. Chapter 3 is now currently being developed. The chapter title still has not been decided, so right now you will not be given the mission. (This will hopefully clear things up for everyone.)

Updates

  • Several new Steam achievements have been added to the game.

  • Added all the new Gas Mask version graphics of Cole to the game folder to prepare for gas mask integration.

  • Preloaded all of Cole's animations for Normal Cole and Gas Mask Version Cole to help with smoother gameplay.

  • To unclog the notifications system, we removed unnecessary notifications for when you get achievements through Steam.

  • Added new sound effect for when successfully creating ammo.

  • Added the "Working the Bench" extra mission to help inform players of the possibilities of gunsmithing.

  • For the new mob type dubbed "Infected Prisoner," there were some balancing issues. We hope to have corrected these by adjusting the enemy speed and ATK delay. We have also added new drop mechanics that are specific to this mob. In particular, when you're playing the game on survival and hardcore, this mob will have a chance at dropping a machete. (A rare melee weapon, otherwise hard to find in the game.)

  • Added a unique explosion animation effect to Incendiary Grenades.

  • Add a bunch of containers to the first safehouse in Hell City that you will own. These containers can be used to store items in order to make room in the inventory.

  • I added a small flashback cutscene to the game of Elena and her father.

  • Several new blueprints and gun parts have been added and can be found by the player right now in the current build!

  • Chapter 2 can now be concluded. Chapter 3 is now in development, so we will refrain from giving you the mission in your mission log for now until Chapter 3 is finished. We thank you for your continued patience.

  • We have added some new side missions for the players to complete.

  • The first safehouse can now be accessed by completing the "Unwanted Guests" side mission. Make sure to report it to Evan to get the new key card to get into your first fully owned safehouse, where you will have about 15 different containers to store your items in, along with a workbench to customise your guns. Survival and hardcore players can now save here any time they want.

Bug Fixes

  • Fixed a bug where the game displayed Cole's name instead of Elena's at "The Grand Marinette".

  • Fixed a major bug where Cole's transparency remained transparent at the beginning of the game.

  • Fixed some bugs where vehicle drops would play the wrong sound effect.

  • Hotkey weapon duplication glitch has been fixed.

  • Fixed a minor passibility issue, where the player could get up a cliff that requires a rope to get up for free.

  • The Machete's graphical alignment issues have been resolved.

  • Fixed various long-range weapons' bullet alignments.

  • Fixed a bug where a dialogue choice to satisfy the "working the bench" quest didn't show up as green text.

  • Corrected a major bug in which Cole would lose item(s) when his inventory was completely full and when attempting to swap out items from the hotkey bar.(This can potentially cause a lot of problems when you lose mission-critical items.)

  • Fixed graphical alignment issues with the M16's firing animation effect.

  • Fixed a bug where you would lose items when a container was full while trying to deposit them. It now disallows you from doing this.

  • Fixed a bug in which you could potentially lose item(s) when attempting to withdraw from a container with an empty inventory.

  • Fixed a bug in which you could buy items even if you didn't have any space in your inventory.

  • Many graphical errors with elevator doors at The Grand Marinette have been corrected.

For a limited time, you will now get a special bonus reward based on your chosen difficulty when you get to your first safehouse in Hell City. This is exclusive to early access supporters!
macOS Corpse Mansion MacOS Depot 1462199
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