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Update notes via Steam Community

Hi all,

The wait is over. The new build is now available. Here is a list of things that has changed.

  • Enemy characters redesign -

    • All the 10 character types were recreated. Each one has a set of animations for different actions (mainly walking and taking different kinds of damages). The new character rigs are grouped in three separate sorting layers, so when a lot of enemies are close together, everyone's heads show up at the top. This makes the crowd look sensible, unlike before when one character's feet would appear over the head of its neighbour and all sense of top-down view would be lost.

    • All enemy characters now have rich and distinct colour palettes.

    • Every kind of damage and the final death of the enemy is now shown with a juicy visual effect and appropriate sound effects.

  • Towers redesign - Just like all the enemies, the towers have been redone too. The functionality is unchanged, but the graphics, animations and VFX have been updated.

  • All the sprites used in above redesigns have twice the resolution of their old versions. It means they look nicer when zoomed in.

  • Optimization - All the towers and enemies are now managed through a pool, which keeps the memory usage to minimum. This kind of optimization is done to reduce garbage collector interference. However, I would like to mention that you may find certain glitches in enemy movement on large maps. I'm aware of this issue and it will be addressed in future.

  • Sound effects are now implemented through a pool architecture

  • The code that decides the Tower's rate of fire on enemy gate was changed to create more deterministic behaviour. Whenever an enemy gate is within the range of a tower, it will attack it at least once every 4 seconds. It will typically get distracted by the enemies and any creep nearby. But it's now guaranteed that the crowd won't be able to mask the gate unfairly from the tower attack.

  • Added Shift+Tab hotkey to slowdown the time (Pressing only the Tab button speeds up the time and wrap around)

  • Flat coloured obstacle terrain tiles. This is still WIP.

  • Redesign of opening menu layout. Also the overall media assets on Steam store page have been updated to match the flat-stylized color style.

  • Added a checkbox to the Settings to hide health bars over enemies. In case you don't like them.

That's all for now.

Let me know what do you think about the new look.
Cheers!

Windows 64-bit Dofense Depot Depot 1107862
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