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Update notes via Steam Community
First update in the new 2022. Happy New Year everyone!

  • Texture and material optimization. Removal of unnecessary features has added noticeable amount of fps while preserving the aesthetics.
  • You know that long and sometimes annoying path towards the Tower of Mason that most players need to cross twice? Well, a new crafting spot has been added at the middle of it to allow the player to craft a shortcut and avoid going through multiple barrages of blue pills every time.
  • Oh, and crafting spots now display level and cost with a marker-type UI instead of physical text plane facing the player.
  • Fixed the bug with character keeping the previous playthrough's suit perk color in a new game.
  • UI improvements. Zone names have fancier animations, oxygen bar has lighter and more modern look. Right arm vitals hologram now looks more like a projection.
  • Environment improvements. Dust and smoke is more intense and with adjusted colors. Soystorm clouds have more details and look more like clouds from the distance.
  • Red pill containers don't just snap into existence anymore after 120 seconds. Now they hiss into existence along with a small smoke show.
  • Outro girl is now a blue-eyed redhead with more natural look. Crashed pod has scratches and dirt.
  • Some players may find a strange cave near the Art Hole. :)
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