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* Made the time jump dynamic: the player can now choose how many years to skip!
* Polished the walking system, which should drastically decrease the amount of animals floating or sinking in the floor
* Revised the memory overload prevention: automatic level reload every 2000 years (and time speed continues after reload)
* Fixed another group of 'impossible animals', related to eye positioning, that made the game glitch
* Fixed a bug where all animations suddenly stop after a few years of playing
* Fixed randomly appearing infrequent crash when animal animations were reset (as preparation for the next animation)
* Fixed randomly appearing infrequent crash when a new animal was created
* Fixed a lot of warnings that appeared in the log files, so that the errors become easier to spot
Windows 32-bit The Sapling Windows32 Depot 997381
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Linux 64-bit The Sapling Linux64 Depot 997382
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Windows 64-bit The Sapling Windows64 Depot 997384
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