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Update notes via Steam Community
This one was a long time coming, but I finally manage to redo how the clashing cards works.
Ideally this will make much clearer the inner workings of the game with all the extra feedback!

General Changes:

  • Reworked the clash System: Now the cards throw literal projectiles representing the attacks
  • Introduced feedback on when the cards execute their abilities
  • Changed the background and how lights work on it
  • Added new art for the projectile
  • Changed how the cards are displayed in the hand
  • Delayed until the end of dialogues the start of the game so you don't miss the first effects/passives
  • Fixed some typos



Balance Changes:

  • Multi-attacks are intercepted by single attacks, changing their whole dynamic.
  • Fire-Whip effect changed, now instead of applying 2 fire when dealing damage it applies 5 if you have a Critical Attack.
  • Wand of fire Power was slightly reduced


Optimization

  • Introduced a "Potato Mode" for those having performance problems, you can find it on the Options Menu at the start
  • Several changes implemented to cut the number of drawcalls



Bugfixing:

  • High negative numbers won't break the text anymore
  • Flurry passive no longer will display that a card can attack multiple times if the attack power is 0

Windows Tournament Ark Windows Depot 1666521
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Linux Tournament Ark Linux Depot 1666522
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