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Update notes via Steam Community


Changes inspired by our community!

Major Features


  • New Zodiac - VIRGO: Added Virgo as a new boss to battle in world 1

  • New Zodiac - LEO: Added Leo as a new boss to battle in world 2

  • New Zodiac - SAGITTARIUS: Added Sagittarius as a new boss to battle in world 2

  • New challenge - TAURUS: Acquire Taurus summon in an agilibity challenge

  • New challenge - CAPRICORN: Acquire Capricon summon in an mental challenge

  • New challenge - LEO: Acquire Leo summon in a strength challenge

  • New challenge - SAGITTARIUS: Acquire Sagittarius summon in a speed challenge

  • RED BARRENS are open!: 8 new enemies to fight and a whole new world to explore

  • New Level Design ingredients: World 2 level design ingredients

  • New common spells: Unlock and fight with unique new spells!

  • New room type - mini bosses: Fight 2 new Zodiacs as mini bosses

  • New room type - Andromeda's bar: Want to take a rest, visit Andromeda in this new room type

  • New room type - Hidden Yalee Kingdom: Free yalees and get bonuses in the hidden Yalee kingdom new room type

  • New NPC - Auras NPC: Unlock new Auras with your progression

  • New NPC - Achievements NPC: Get rewards for special achievements in hub

  • Bestiary feature in hub: Get more details of the enemies you meet with this new element in hub

  • NG+ system: Once you finished the challenges, discover a progressively more difficult experience

  • New Level Design traps: New traps will appear in exploration rooms for world 1 and world 2

Small Features


  • Taurus boss fight now has a dark background during Ultimate

  • New visual FX when we hit with Ayla & Kiran

  • Updated VFX when an enemy appears

  • Rework spell 37 - Glacial Spikes: Spell is easier to use now

  • New signature spells: Fight with 5 new spells for Ayla and 5 new spells for Kiran

  • Added a small feedback when buying spell at merchant

  • Hitting ground with fast fall attack resets dash timer

  • Wooden Guardian and Elites minions do not appear anymore in Death Recap

  • NPC in hub have a clearer feedback when something is new

  • Exploding Mushroom cannot be elites anymore

  • Potion use is now instant and anim is triggered only if no other anim

  • New auras: 10 new auras to discover

  • Salvage mechanic: Spells, gambits and auras can be salvaged to gain a good amount of quartz

  • Co-op revive: Reworked and improved the Co-op revive mechanic

  • Co-op now has its own tutorial

Balancing


  • Non elites enemies do not loot spells/gambits anymore

  • Zodiac damage changes: damage inflicted by Taurus and Capricorn have been adjusted

Miscellaneous


  • UI display for new playable characters

Bug Fixes


  • Level design elements could make sun color glitch


- The Hibernian Workshop Team


Astral Ascent Playtest Content Depot 1704141
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