Hello everyone, this is a content update focusing on the secondary game mode [Virtual Therapy] as well as a bug fix and some visual changes.
Changed all Stimulants menu images.
DNA Capacity Icon
Changed all DNA Ability menu images, from now on DNA abilities no longer have a different visual depending on their level, but a bronze, silver or gold frame.
Fixed the display of some tutorials that did not show the appropriate shortcut key
Added a rest room that appears after three rooms, this one allows you to use your NER to improve your stats as well as change your stimulants and improve your DNA abilities. In future updates, this is where you will be able to save your progress.
Added the second level segment, which features fifteen new rooms. The second segment starts right after defeating the boss in the first segment.
The Cervelaid enemy has been added to the game mode and can be found during the second segment.
Added three bosses from the Classic mode to the virtual therapy, one can be found randomly in place of the first segment boss while the other two can be found at the end of the second segment.
Added ten new boosts that can be found in treasures, here is an example of each rank.
Rank 0. (In top form): Gives you +15 maximum health and +10 maximum energy and restores your full health and energy.
Rank 1. (Transfer): You lose 100 maximum energy and gain 100 maximum health.
Rank 2. (DNA Unbalance): One of your stats reaches level 10, but causes you to lose -2 to 5 other stats.
Rank 3. (Kinetic Absorption): The damage you take restores the same amount of energy. (1 second delay).
Rank 4 (Transparent): When you use your dodge, you become intangible for 1 second (10 second delay).
Increased chance of receiving Healing Syringes and reduced chance of winning the Jackpot.
Increased chance of receiving a weapon or DNA ability rather than a boost.
Changed the visuals of several consumables
The ammunition cache bonus no longer gives its effect after recovering another bonus.
The bon vivant effect now works correctly and no longer gives the effect of another bonus.