This is primarily a bugfixes release. However, it does add a new bonus mission. This mission is unlocked after completing mission 200 "Chrysalis". If you've
already completed that mission, you'll need to clear it again to trigger the
unlock; the "Win Mission" assist should be sufficient.
Gameplay:
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Improved handling of extremely wide aspect ratios
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Missiles are drawn in the short-range radar
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Slightly tweak the briefing for mission "The Cat's Away"
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Several new parts added, associated with the new bonus mission
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The 4" 50cal gun and QF 4" guns use the same ammo
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AI ships should be a bit better at avoiding collisions
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New weapon: "Squid" ASW mortar
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Sinking projectiles sink twice as fast
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Autofire weapons that are targeting regular ships (i.e. not planes or PT boats) now focus-fire instead of distributing across multiple targets
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170mm and 250mm gatling weapons now have proper masses and ammo counts
Bugfixes:
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Autofire guns should not be able to fire before the mission starts
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You no longer need to manually re-enable all workshop mods each time the game launches
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Fixes to the mission "Storm Descendant":
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Fix tripods not spawning
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Fix tripods being active during cutscenes
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Fix autofire weapons not shooting at tripods
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Hopefully fix a bug causing the music to cut out
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Fix briefing music playing over the cinematic
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Fix a bug causing "noShortNameDetected" ammo counts to be displayed in the mission summary
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Fix main guns refusing to fire on the second form of the Apotamkin boss
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Hopefully fix ships getting paradropped onto land
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Fix missing objective in mission "Shadowy Waters"
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Fix certain buildings being active from the start of the mission in "The Cat's Away"
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Fix flag strands breaking if the "Lights" style was ever selected
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Fix York and Mogami underdecks being too small
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Adjust Quinn's "happy" portrait so that their chair doesn't slide around during dialog
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Fix the options UI always showing the difficulty settings
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Fix the Denali's spotlights having poor freedom of movement
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Ship thumbnails (shown in the load-ship screen) are now higher-resolution. Unused ship thumbnails get deleted when a new ship is saved. If no thumbnail can be found, a default image is shown.
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Flagged several weapons with belowdecks collision as being unable to be placed on superstructure
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Fix the loading bar overestimating how much needed to be loaded
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Fix autofire weapons sometimes aiming at the wrong part of the target
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Fix being unable to build on part of the Portland aft bridge
Modding:
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Added a flag to specify that a hull should be immune to being cut in half (when the ship dies)
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Missions can now set and unset flags, and then use those flags as part of mission triggers
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Weapons can be flagged as automatically exploding when they hit their maximum depth
Changed files in this update