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Outerverse update for 13 January 2022

Update 1: Better Combat, Fire Spread, Better Lighting & Torches

Share · View all patches · Build 8012004 · Last edited 13 January 2022 – 03:19:06 UTC by Wendy

Patchnotes via Steam Community

Combat

  • Creatures are no longer super dark lol.
  • Added new attack animations for creatures.
  • Improved effects when hitting creatures.
  • Improved sword effects.

World

  • Added fire spread: we heard you wanted to burn down your house just like in Minecraft, although we don't know why, we added it. So now fire spreads to nearby wood blocks.
  • Torches now block spawning of Rats and Golems in caves (15 blocks radius).

Lighting

  • Lighting no longer changes when going between surface and underground.
  • Torches have been overhauled and are no longer weird and dumb. In addition you can now right click to change the light intensity, or ctrl + right click to toggle active only at night time.
  • Underwater view is now less dark.

Other

  • Mouse sensitivity minimum is now lower.
  • Stump creature now drops Oak Logs (might change in the future).
  • Added equipment stats details (when hovering them in the inventory).
  • Fixed sometimes can't break a Translocator if it's where a preview Translocator is (from a Schematic Projector).
  • Fixed Tublocks V2 sometimes using themselves to craft, resulting in less Tublocks V2 when crafting.
  • Fixed Poison Plant quest completes before finding the nest.
  • System pinning doesn't randomly pin systems anymore and when you pin/unpin you will get a notification.

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Windows 64-bit Outerverse Main Depot Depot 1293542
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