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Update notes via Steam Community

Added

  • Added a dock to the north coast that has been overrun by bandits.

  • Added a rescue mission task to the Tindrem task vendor.

  • Added Walking Dead Generals to the Myrland Graveyards.

  • Added a new pickable to the Jungle.

Changes

  • New characters no longer start at level 10 Clade Gifts.

  • Poleswords now drain less stamina.

  • Poleswords now have a slightly faster swing speed.

  • Decoration mode now automatically exits if you leave the house that you are decorating.

  • Modified the Haven tutorial start message.

  • In character creation, players now get 25 attribute points to allocate. Additionally Str, Dex and Con is set to a minimum of 50.

  • Players no longer re-enter combat mode automatically when swapping weapons or shields.

Fixes

  • Fixed issue with moving items from a bank or in bags, resulting in an item copy being left behind.

  • Updated a lot of the decoration icons so that they don’t all use the exact same icon.

  • Updated tool tips for decoration chests.

  • Fixed issue that made it possible to place guild chests in houses when they should have only been placable in keeps.

  • Fixed issue with the fancy chest that made it impossible to use.

  • Fixed bad tooltips for hints.

  • Improved loading times of decorations. This will fix the issue with decorations not appearing in very crowded areas.

  • Fixed issue where you could buy a pet on the broker but wouldn’t get the pet.

  • Fixed walkable rivers.

  • Capes and Khurite Banners should no longer flicker when at the border of the screen. The bounds check is slightly more expensive but necessary.

  • Fixed issue where trying to dominate a tamable pet the ‘hold CTRL for other option’ was using the ‘Walk’ keybind instead of CTRL as intended.

  • Fixed issue where spells would target yourself when holding the ‘Thrust modifier’ key, even though there's a keybind for self casting.

  • Fixed situations where you could place decorations halfway into certain walls inside of Strongholds and Keeps.

  • More fixes have been made to the aggro system.

  • Fixed issues with stacking not updating icons correctly.

  • Fixed bug where buff timers would get stuck at a very high number.

  • Fixed bug where hovering pet skills would sometimes use the skills.

  • Fixed message when getting healed.

  • Fixed bug causing buff borders to sometimes be too large.

  • Fixed bug where players and other humanoids would sometimes not grab their weapon after entering combat mode causing them to fight empty handed.

  • Clade gift 'Alvarin Sight' now displays the whole character including equipment.

Optimizations

  • Removed deprecated feet-down detection in character animation that were only wasting cycles.

  • Multiple optimizations in character animation logic, such as reducing complexity based on character mesh LOD and distance checks.

  • Player and creature body physics (the jiggly stuff) are now handled separately from the main animation graph and are removed completely beyond a set distance instead of being paused. Physics is also removed when equipping armor parts instead of being paused.

  • Replaced expensive character bone lookup with cheaper version when requesting positions.

  • Replaced look-at animation nodes in the engine with brand new better performing ones.

  • Improved look-at search logic for characters (how characters find what to look at). Behavior is now on the animation thread instead of the main thread.

  • Reduced UI overhead when updating tooltips and text for frequent changes like stamina, mana and health updates.

  • Reduced UI overhead when updating crosshair target information and color.

  • Reduced the update cost of armor props next to the vendor in Meduli.

  • Reduced the update cost of armor crafting benches. Visible armor parts computed their own render bounds instead of using the bench render bounds.

  • Multiple adjustments to character mesh updates to reduce overhead.

  • Fixed issue with armor parts and other "lesser" animated objects being based on an unnecessary costly animation update path instead of having their own path.

  • Fixed issue with bows ticking their animation even when not used. The bow animation performance when ticking has also been improved.

  • Reduced the transform overhead on character audio components (used when playing voice sounds like grunts or greetings).

  • Reduced cost of spawning and removing weather effects and finding their spawn locations in the world.

  • Improved female soft body physics performance.

  • Character fur now uses the render bounds of the body.

  • Pet equipment now uses the same optimizations as the player equipment does.

  • Removed deprecated dynamic shadow adjustment on characters.

  • Improve undead animation performance slightly.

Windows 64-bit Mortal Online 2 Content Depot 1170951
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