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Hello everyone!

We have a huge patch availabe now for Shadow Man Remastered that adds a new language, restores content, and addresses many problems reported to us over the last few months. Patch notes are included with the game files. Here's a peek at what's been updated:


V1.4 - 2022-01-13
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  • Brazilian Portuguese language has been added.
  • Added HD Textures for FX.
  • The bonus .pdf files from the original Shadow Man PC release is now included.
  • Splash intro is now a cutscene and will play correctly for each language and includes subtitles.
  • Fixes to cutscenes for non english languages.
  • Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages.
  • Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands.
  • When the Hold To Skip bar and text are shown they are visible for a minimum amount of time.
  • Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off.
  • Asylum - The Cageways: Fixed lighting difference between first and second sectors.
  • Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better.
  • Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog.
  • Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance.
  • Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it.
  • Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in.
  • Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first.
  • Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore.
  • London Underground: In a certain area, made sure you can't fall through pipes and get stuck.
  • Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall.
  • Geometry fixes to several levels.
  • A level 10 Coffin Gate has appeared somewhere.
  • Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums.
  • The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit.
  • Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500.
  • Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy.
  • A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu.
  • Moved Brightness/Gamma settings to Display menu.
  • When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot.
  • You can now use your controller sticks to navigate the inventory menu.
  • Button images are now displayed in the Title Screen, and Input Bindings menu.
  • Update to the FBI pages for Milton and Marco.
  • When picking up quest items they will be selected in your inventory.
  • When opening the Teddy Bear Warp menu your current location is selected.
  • Made AI loaf around when fetching target to shadow man but they shouldn't attack.
  • AI in their finished state are slightly higher priority targets.
  • Brutal baddies can shoot higher and lower.
  • Lowered Copter damage from 2 to 1.
  • Restored Zombie baddies original max attack range.
  • Lifeforce drops down only from flying enemies.
  • Fixes to Marco and Avery AI when Enseigne is used.
  • Marco remains longer during his second encounter.
  • Added new music track, Yort's Battle End, which plays after defeating Yort.
  • Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels.
  • Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times.
  • Prevented Shadow Man from climbing things that don't have the Climb attribute.
  • Coffin Gates immediately update their mesh at the start of the level.
  • Fixes to auto saves that could cause certain save flags to not be saved.
  • Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game.
  • The sky planes are no longer drawn when in wireframe mode.
  • Moved Beta Man's mask farther from his face.
  • Shadow Mans second death sfx is now used.
  • Added uncensored deadwing texture.
  • Updated Kex to version 4.0
  • Performance optimizations
  • Other minor fixes


We hope you enjoy the update. Please let us know what you think on the forums and on social media!

UPDATE: For people not ready to jump into 1.4 quite yet, I have re-enabled 1.31 on a Beta Branch on Steam. In your Steam Library, go into the game's properties, and in the Betas section, choose 'version 1.31' from the list.

Daniel G,
Producer, Nightdive Studios.
Shadow Man Remastered Content Depot 1413871
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Shadow Man Remastered Windows Binaries Depot 1413872
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