Added Invisible enemy "Wrath"
Added turret enemy
Added Vacuum for picking up Buffs
Added Health potion vacuum
Balance changes:
Power glide shooting interaction fix
Less knock back on enemies
Range enemies attack faster
Chain lightning balancing
Enemy speed scales with level
Health potion vacuum
Enemies drop health when player is not at full health
Bosses enemies become a random spawn after reaching a given level
Update #1 jan 11 22
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