Was in kind of a post-holiday funk last week, ended up blundering some unintentional changes into live. I've released a few small patches since then while working on skills on beta, with the patch notes listed below.
I've made a lot of progress on the new skill trees, and am close to an initial patch. The first patch will be lacking in audio and visual improvements, more focused on getting all of the skill mechanics and numbers in and working so that we can actually try them out in combat as there will definitely need to be some balancing of energy/mana costs and damage output. Lot's of interesting cross-builds I can think of that make me grin while programming the new mechanics in =D
v 0.7.8.9 2022.01.11
- Fixed world encounters not flattening their surroundings enough
- Fixed Crasc's reporting as "Entity"
- Fixed town NPC unlocks not always showing the proper ingredient requirement on the right-hand details UI
- Fixed the enchanting recipe details stats and ingredients scrollbars not working when needed
- Fixed being able to manually enter unintended numbers into world settings during world creation
v 0.7.8.8 2022.01.10
- Disabled NPC towns, which were unintentionally added to the live build
- Added "ctrl to snap" to the facility placement instructions
- Fixed the "Construct: Space" instructions to change with keybindings
- Fixed terraforming on multiplayer
v 0.7.8.7 2022.01.07
- Fixed mouse sensitivity setting titles being backwards
You may need to restart Steam for the update to begin.
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