NEW
-
Carbon Capture Building (reduces nearby pollution).
-
Edenium: a sort of sect that increases the birth rate but not religiousness.
-
Custom density zones (to set the exact max stage a building can reach).
-
5 new growable buildings (low income stage 1, middle income stage 7, upper class stage 6, office stage 4, office stage 5).
BUG FIXES
-
Political affiliations could sometimes change abruptly and even revert to opposite numbers. If the count was erroneous in your city, it will be automatically reset.
-
Including special characters or leaving a space at the end in your Nation or City's name was leading to saving errors. Conflicting characters are now blocked.
-
Stability was reset to 100 after reopening a city.
-
Screen resolution was not being saved.
-
Stats in news feeds were missing a space.
-
Fixed GDP per capita displayed in stats and Nation (x10).
-
The state media building was recognized as a religious building by nearby houses (not intentional), its monthly cost wasn't taken into account and census tool was erroneous.
-
The pollution layer were showing very polluted tiles as non polluted.
-
Road intersection tiles were not displaying data on the traffic layer.
-
Riot messages were always stating "the riot is destructive" even when not.
CHANGES/BALANCING
-
Immigration and policies now take longer time to influence political affiliations.
-
New birth rate computation: religion, education and policies have less impact, health has more impact, default base rate increased.
-
Doubled tax income from arcologies.
-
Visual enhancements: post processing, reflections, lighting and materials.
-
Doubled shadow resolution (on older PCs you might need to lower your shadow settings down to medium).
-
Changed the sun position of day mode from 7am to 9am
-
Multiplied by 3 the effect of airports on neighbor cities' immigration caps.
-
Traffic layer now displays rail tracks usage.
-
Doubled max limit when leveling terrain.
-
Decreased frequency of fires.
-
Slight decrease of riots frequency.
-
Buildings now evolve faster in larger cities (up to 2x if > 250k pop).
-
Further increased the positive effect of trees on pollution (x10) and slightly increased the pollution emitted by traffic and factories.
-
Pollution now affects terrain color and propagates a bit farther.
-
Religious buildings now have a small monthly upkeep cost.
Changed files in this update