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Update notes via Steam Community

NEW

  • Carbon Capture Building (reduces nearby pollution).

  • Edenium: a sort of sect that increases the birth rate but not religiousness.

  • Custom density zones (to set the exact max stage a building can reach).

  • 5 new growable buildings (low income stage 1, middle income stage 7, upper class stage 6, office stage 4, office stage 5).

BUG FIXES

  • Political affiliations could sometimes change abruptly and even revert to opposite numbers. If the count was erroneous in your city, it will be automatically reset.

  • Including special characters or leaving a space at the end in your Nation or City's name was leading to saving errors. Conflicting characters are now blocked.

  • Stability was reset to 100 after reopening a city.

  • Screen resolution was not being saved.

  • Stats in news feeds were missing a space.

  • Fixed GDP per capita displayed in stats and Nation (x10).

  • The state media building was recognized as a religious building by nearby houses (not intentional), its monthly cost wasn't taken into account and census tool was erroneous.

  • The pollution layer were showing very polluted tiles as non polluted.

  • Road intersection tiles were not displaying data on the traffic layer.

  • Riot messages were always stating "the riot is destructive" even when not.

CHANGES/BALANCING

  • Immigration and policies now take longer time to influence political affiliations.

  • New birth rate computation: religion, education and policies have less impact, health has more impact, default base rate increased.

  • Doubled tax income from arcologies.

  • Visual enhancements: post processing, reflections, lighting and materials.

  • Doubled shadow resolution (on older PCs you might need to lower your shadow settings down to medium).

  • Changed the sun position of day mode from 7am to 9am

  • Multiplied by 3 the effect of airports on neighbor cities' immigration caps.

  • Traffic layer now displays rail tracks usage.

  • Doubled max limit when leveling terrain.

  • Decreased frequency of fires.

  • Slight decrease of riots frequency.

  • Buildings now evolve faster in larger cities (up to 2x if > 250k pop).

  • Further increased the positive effect of trees on pollution (x10) and slightly increased the pollution emitted by traffic and factories.

  • Pollution now affects terrain color and propagates a bit farther.

  • Religious buildings now have a small monthly upkeep cost.

Citystate II Content Depot 1352851
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