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Update notes via Steam Community
- Social links added to main menu
- Updated leaderboard (added 'friend' and 'top' sorting options)
- Increased checkpoint density for multiple tracks and fixed incorrect skip detection on several tracks
- Minor track geometry edits
- Tweaked rank requirements to scale with track amount
- Ensured trophy case displays all current trophies properly
- Weapon balancing tweaks
- Missile behavior and damage tweaks
- Defensive ability tweaks
- Added impact FX
  • Absorption Field now remains on racer
  • EMP no longer acts as a trip mine, but an active field

- First Person now displays HUD like other views (The dashboard of the physical cockpit will change soon)
- Added missile warning indicator when one is pursuing the player
- BEC track removed :(
- Updated startup tutorial page (currently returns every time the menu is visited)
- Multiple AI behavior tweaks, and AI added to other tracks (still in rough shape)
- Loadout menu navigation tweaks
- FIX: countdown sound no longer continues if paused
- FIX: Racer no longer continues burning (if overheated) once the race is finished
- FIX: Intro/Splash screen audio lowered
- FIX: targeting in first person displays properly
- FIX: ammo low warning no longer active if player has no ammo in pool
- Minor optimizations changes and several other small changes

Note: Please be aware that currently AI races have a severe impact on frames (especially on the starting line). Optimization updates for this are coming soon as well as tweaking for sound sampling to prevent cut-outs.

Thanks for your patience and continued support. If you'd like to report any problems or have any suggestions, please join us on Discord
DEATHGRIP Playtest Content Depot 1754541
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