A fresh patch focusing on update to Minions and skill trees that involve Minions - let's go!
Changes
- Player Minions are now capped at 3. Creating a new minion will replace the oldest minion. Permanent minions (Xenobiologist Slime, Engineer Mechs, Hacker Command Override) take preference over temporary minions (Thought Leader Minions).
- Player created Minions now share your level to benefit from leveled effects.
- Elementalist Chain Lightning now jumps up to the max cast distance and can no longer chain back to the caster.
- Rival Crawlers are now marked as Elite enemies.
Thought Leader
- Thought Leader followers are now considered Minions.
- Persuasive Pummeling now heals targets when it converts them and activates below a set health percentage which improves with Thought Leader rank.
- Minions will now switch targets if they convert their current target through Persuasive Pummeling.
- Join Us! now heals targets when it converts them. When perked, targets heal to 100% health and gain a 20% damage boost.
- Pyramid Scheme now works with all Minions. When perked, 30% of damage you take is instead taken by a nearby Minion.
- Memory Hole now grants a large amount of Stealth for a short time, is harder to resist, gains more bonus success from your Minions, and has a longer cooldown. When perked, targets become Confused and gain a damage boost when attacking other enemies.
- Fanatical Inspiration now works with all Minions. When perked, victim-er… followers heal to 100% health and take substantially less damage from attacks.
Engineer
- Most Engineer abilities no longer consume Stamina but instead require the resource Mech Parts, which are generated by your base summon, Junker.
- Mech Parts can also be used on any Mechanical Minion to heal and give a random Upgrade.
- Engineer Minions retain their Upgrades if killed and resummoned.
- Junker has increased power and can be ordered to leap to a visible space and scavenge Mech Parts from mechanical corpses. Junker is now a unique Minion.
- Engineer Spidermines are no longer considered Minions, multiple mines are summoned on use, they can be ordered to swarm a target, and when perked, inflict a random weakness to targets when they explode.
- Turret has increased power, can barrage a target with multiple random grenades, and when perked, matches the damage type of Barrage to any weaknesses on the target. Turret is now a unique Minion.
Xenobiologist
- Your pet slime is now considered a Minion.
- Render Ooze, Oozefusion, and Secret of the Ooze abilities have all gained perks.
- The Secret of the Ooze perk, Ooze Mastery, allows you to create Silver and Gold ooze from Rare and Elite Humanoid corpses.
- Silver Ooze allows you to choose attribute growth for your pet slime.
- Gold Ooze grants your pet slime a unique ability.
- COMING SOON : Skull Crack is a new ability that gives your pet slime a skull of its own to deal ranged ballistic damage. It can be perked to become passive and grant a stacking Smarts boost to your pet slime.
- COMING SOON : Warp Wave is a new ability that deals AOE psi damage around your pet slime. It can be perked to become passive and Confuse enemies.
Fixes
- Fixed Thought Leader Minions attempting to defend you from beyond the grave.
- Fixed heavy legplates appearing invisible when first spawned in the world.
- Fixed the player being so excited when opening presents or Mystery Crates that they automatically equipped the item inside.
Coming Soon
- Beta 1.4.6 - Minion Patch Part 2 : Xenobiologist, Hacker, Nanomancy & more
- QoL Requests
- Floor 4 : Production
As always, thank you for your support!
- Thunderflux & Juggernaut Games
Changed files in this update