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Main Features:
-zombie map where you can shoot zombies
-improved grip detection area and gripping prioritizaiton for gun attachments
-added MP7A1 (PDW)

New:
-added Zombie House map and new zombie type enemies
-improved grip detection area, making gripping objects near hand feel better
-added MP7A1 (PDW) and HK4.6x30mm caliber
-implemented grip priority settings for gun attachments, your hand will now prioritize gripping attachments first before gripping your gun

Changes:
-tweaked quest cpu usage for battery consumption optimsation
-made bullet holes properly disappear on human enemy when they die and fade away
-reduced lag when spawning grenade explosion effects for the first time
-fixed RPG being insertable into launcher after being activated
-reduced unwanted handjerk animation when grabbing bullet after force pulling it
-tweaked dummy soldier texture settings to attempt to fix dummy soldier turning black for quest on death
-made scar H/L color and appearance slightly darker
-reduced chance of thumb passing through object when gripping for first time
-made vehicle bodies non-grippable to fix vehicle epilipsy and out of control rolling
-added small buffer when spawning from sandbox spawner so that your pointer needs to be 50cm away to respawn next item
-fixed MP Rex 412 suppressor issue when opening the revolver
-increased reflex sight base zeroing from 6 MOA to 10 MOA
-fixed not being able to spawn sandbox items in vehicle map outside of the hangar
-added android engine ini config for multiplayer
-increased grip area detection of your hands for better gripping
-made gun attachments have a higher grip priority so that your hand prefers to grip attachments over the main gun when possible
-fixed small misalignment issue in when attaching picatinny extenders onto rail
-slightly increased shotgun spread to 3.2 degrees, lowered shotgun projectile's lifespan to 4 sec for fps improvement
Anthony's Shooter Defense Content Depot 1585531
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