Defeating armor mages that attack in close quarters will now leave a damaging stamp after the explosion. This makes it more important to move in wall runs.
Two changes have been made to enhance the shooting feel.
- Doubled the pulling power of the recoil. There is now a small time lag before the recoil occurs.
- There is now a slight time lag before the recoil occurs.
Previously, the sound was based on the impact effect of the bullet, but now the sound is based on the damage type for a more consistent feel. We also changed the sound so that it differs depending on the damage type.
- Fixed an issue where the normal maps of weapon and hand sprites would shift when the FOV was set to 130 or higher.
- Fixed an issue where the AO for walls reflected in reflections was incorrect.