This weeks update:
- Villagers now have traits that affect their health, speed, intelligence and fighting ability. There are 13 different traits, positive and negative. Each villager can have a maximum of 3 traits.
- Villagers will take breaks once per day to eat some food, go for a walk or use an outhouse.
- Improved free time cancellation.
- Improved outhouse search cost.
- Improved night-time roaming.
- Improved performance from the animal system slightly.
- Fixed multiple issues with labourers.
- Fixed wrong text showing for harvesting animal.
- Fixed issues with villager hud.
- Fixed issue with bandit camp destruction.
- Fixed issue with highlighting animals.
- Fixed issue with walk speed calculations.
Next week:
- Can visit a church in their break.
- Can visit the tavern in their break.
- Start work on criminals.
- Trait for criminals.
Changed files in this update