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Update notes via Steam Community
Hope your new years went well! I got sick! Woooo
Lots of new unit portraits and other changes!

First off! Robbie posted more dr4x music! Let him know i sent you!
https://www.youtube.com/watch?v=W-F2NimAwnw

Gameplay and UI

-So many new unit portraits that i cannot list them all. Needless to say proper unit portraits now outnumber the temporay unit portraits
Here are a couple examples:



-New art for loading screen (will be used for a new camapign menu im adding)


-When you are close to winning a scenario it now starts playing some new music, Majesty Style!
--New music

-Added new triggers and conditionals for scenarios

-Added code necessary for techs that add resource production to things

-Office IRC now works properly

-Lots of new trigger functionality for scenarios, used to make winning music start playing

-More horrory things

Bug Fixes

-Misc bug fixes in scenarios regarding triggers

Balancing

-In 3rd mission there are now two independant guardhouses that will join you when you find them

-In 4th scenario you now start with two town guard units

-Rebalanced mature gremlin hives to generate more resources rather than taking more resources

Suggestion for testers

-Check out the new art
Windows DR4X Content Depot 1704831
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Linux DR4X Linux Depot Depot 1704832
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