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AI War 2 update for 7 January 2022

Beta 3.781 Tachyon Healing Reversal

Share · View all patches · Build 7982947 · Last edited by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.781_Tachyon_Healing_Reversal

This one... fixes all of the really major bugs that I'm aware of in single-player! So heap on some more, see what you can find! ;)

I still have some known multiplayer bugs that I need to fix before we're able to leave beta, but beyond that and whatever new is reported... that's where we are. So that's quite exciting!

Also exciting? Your own tachyon beams (you know, the ones for revealing clocked enemies?) will no longer accidentally heal enemy cloaking devices, making them perma-cloaked no matter how much the enemy shoots you. Yes... in the past build, I made an error and tachyon beams were your own worst enemy, creating invisible unhittable terrors of enemies who could shoot you with impunity. Seeing that was actually pretty menacing, and I understand it cut a swath through several player empires. Uh... my bad!

This new version has some performance improvements (again), and also a lot of improvements to how notification hovers work. If a notification talks about things on multiple planets, it now highlights all the planets of relevance.

The necromancer got a number of new powers in this build thanks to Badger, and also got a bit of a nerf to the very late game since they were getting absurd apparently. Finding the ideal power curve for that new player faction is a work in progress, but sounds like it's coming along. I particularly like that the Neinzul Elderlings have sanity that they lose, and are losing it faster now. That's fun.

The build yesterday also had some bugs in the new hull system from SirLimbo, which is understandable for something so huge. Those are fixed now, although it sounds like there are a few final gasps from other bugs in that bit of code.

Thanks to everyone who has been testing, and hopefully the next few builds are uncommonly clean for how things have been the last half year. We're finally nearing the exit of beta, and the end of the great refactor, which is a milestone I will really relish.

More to come soon.
Enjoy!

Changed depots in current_beta branch

View more data in app history for build 7982947
AI War 2 Content Depot 573411
Windows AI War 2 Windows Depot 573412
macOS AI War 2 OSX Depot 573413
Linux AI War 2 Linux Depot 573414
AI War 2 Modding Data Depot 573415
DLC 1196420 AI War 2: The Spire Rises (1196420) Depot Depot 1196420
DLC 1290340 AI War 2: Zenith Onslaught (1290340) Depot Depot 1290340
DLC 1466780 AI War 2: The Neinzul Abyss (1466780) Depot Depot 1466780
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