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Added additional underwater areas
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Improved underwater physics for enemy death movement and ground vehicles
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Improved various underwater FX
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Player ship hull and shield is now replenished between levels
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Fixed a bug where pickups could spawn inside cave geometry
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Fixed underwater bubbles being able to pass into non-water rooms
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Fixed droplets not colliding with liquid surfaces
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Fixed missing view submerge / emerge sounds for spectators
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Fixed homing weapons not prioritising mines over other targets
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Fixed teleport activation not being replicated on clients
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Fixed Napalm ammo pickup message
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Fixed star map destination message position not scaling properly with aspect ratio
0.5.5a changelist
Update notes via Steam Community
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Depot 1311571
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