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Update notes via Steam Community
  • Added additional underwater areas

  • Improved underwater physics for enemy death movement and ground vehicles

  • Improved various underwater FX

  • Player ship hull and shield is now replenished between levels

  • Fixed a bug where pickups could spawn inside cave geometry

  • Fixed underwater bubbles being able to pass into non-water rooms

  • Fixed droplets not colliding with liquid surfaces

  • Fixed missing view submerge / emerge sounds for spectators

  • Fixed homing weapons not prioritising mines over other targets

  • Fixed teleport activation not being replicated on clients

  • Fixed Napalm ammo pickup message

  • Fixed star map destination message position not scaling properly with aspect ratio

Desecrators Content Depot 1311571
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