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SCP: 5K - Alpha Testing update for 4 January 2022

Update: Breach & Clear / Patch Notes: December 21st - January 3rd

Share · View all patches · Build 7967155 · Last edited by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.


  • Added Sewer PVP map blockout
  • Fixed some streaming issues in the map
  • Added new areas to the generator/storage room


  • Set up achievements
  • Added MK18
  • Setup loading screen text with gamemode and map name
  • Added 3 new suppressors: Wolfman 9mm, Salvo 12G, and SOCOM RC2
  • Optimized PVP testing map
  • Added door kicking
  • Added hinge shooting
  • Added the ability to shoot outdoor handles with shotguns and snipers
  • Added zombies breaking doors
  • Improved recoil sway
  • Forced braced aim during night vision
  • Added new achievements
  • Added copy to and paste from clipboard to text widgets


  • Added/improved NV laser visuals
  • Reduced NV blur
  • Headshots remove party hats
  • Improved existing 9mm suppressor
  • Updated Stribog and MP5 models to have more polys around the iron sights
  • Updated MP5 to have new handguard with mlock when using attachments
  • Added unique particle effects when firing suppressed
  • Improved telescopic sight masking
  • Improved surface variation and added puddles
  • Improved the notification widgets animation speed to make it more responsive
  • Added iridescence to the shared weapon shader
  • Added LODs to more assets
  • Optimized view distance settings
  • Updated mossberg textures


  • Added whitelist support to servers
  • Improved networking for bashing
  • Admin cam now requires the player to be an administrator (this can be disabled in server config)
  • Reimplemented steam sockets for better security and reliability of networking
  • Added UI for modifying P2P session settings
  • Added community messages and join messages
  • Improved reliability of joining servers


  • Improved 173 kill behavior
  • Slightly optimized 173
  • Improved 173 networking
  • Made zombies prefer to investigate nearby
  • Improved performance of zombies


  • Added sound cues for some horde spawns
  • Improved reverb effects for occluded objects
  • Added basic bullet casing sounds
  • Improved zombie footstep and loop audibility and range
  • Fixed zombies having reverb and attenuation applied twice, making them too quiet


  • Fixed reloads taking twice the ammo
  • Fixed guards not interacting with things
  • Fixed trigger switches not triggering
  • Fixed some objectives not triggering
  • Fixed blackout not working on clients
  • Fixed a crash with pain components
  • Fixed some folders not disappearing when you pick them up
  • Fixed dave and his family not disappearing after picking up
  • Fixed some issues with switches
  • Fixed alignment of additional players text
  • Fixed guards getting rigor mortise
  • Fixed some map holes
  • Fixed streaming issues
  • Fixed a softlock after server room
  • Fixed an issue with resolutions not saving
  • Fixed an issue with the display mode not saving
  • Fixed a bug where password dialogue would not show up on passworded servers
  • Fixed a bug where 173 would guard bodies it killed
  • Fixed bullet casings not colliding with floors
  • Fixed the workbench screen still being visible when dying in the workbench
  • Fixed gun remaining in the workbench after death
  • Fixed some networking issues
  • Fixed some map holes and issues
  • Fixed some issues with loading screens not ending
  • Improved logging for debugging and crash reports
  • Fixed some achievement issues

Changed depots in indev branch

View more data in app history for build 7967155
Windows 64-bit Pandemic Main Branch Depot 872671
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