Maxing out a port's Wealth Level to 100% is now cheaper - in fact, it will take $10,000 less per port. However, repeated trade trips to the same destination in a short time are now less lucrative - port Market Rate recovers much more slowly now. (Remember, Market Rate recovery speed is based on a port's Wealth Level and the Wealth Level of nearby allied ports!)
GAMEPLAY
- Sage's 'Growth' cast time reduced from 8 -> 7
- Sage's 'Dispel' cast time reduced from 8 -> 7
- Enchanter's 'Counter Enchant' duration now properly scales from both Skill and Magic Attack
- Shiftcloak's 'Whirl' no longer bypasses half Magic Defense
- Shiftcloak's 'Distracting Aura' now triggers on the start AND end of your turn

- Port Wealth Level is no longer twice as expensive to increase past 90% when investing
- Greatly reduced daily Market Rate recovery from 0.5 -> 0.15
- Salvage Lost Cargo job total fame requirement increased from 500 -> 1000
- Salvage Lost Cargo job base reward increased from $1250 -> $1500
- Improved average loot quality of certain Grove shrines
- Changed visual style of Invisible status
- You can no longer request royal ship escorts while you already have one
- You can now dismiss royal ship escorts when requesting a boon
- Royal ship escorts now turn on you if you attack your own faction
- Arena fighters no longer lose bonus ability ranks or passives from RUIN mode when joining you
- Arena fighters in earlier rounds no longer can learn Break Weapon or Break Armor
- Moved Elite Arena final round spawn spot 1 tile further away so 1st enemy round is less brutal
- Made drake's fire breath look a little bit cooler
FIXES
- Fixed ship movement cannon previews incorrectly being blocked by caster's current position
- Fixed Junk items occasionally showing up in 3rd-level monster dens
- Fixed Growth Trigger not growing plants
- Fixed being able to teleport out of the arena between fights
- Moved arena triggers so you can't sneakily climb into them using Lattice Weeds
- Fixed crash if you try to sell an "empty" item by crafting while trading
- Added error detection/retry for rare grove generation corruption bug
- Fixed Market Rate displaying as less than 50% during trading
- Fixed controller cursor showing up when jumping over obstacles in combat
- Fixed time bonus on Sailor's 'Smellingsalts' showing even at rank 1
- Fixed 1/5 cafe visitors to player-owned ports being speechless
- Cleaned up some dirt in Jasce's throne room
MODDING
- Added Actor.useAIevenWhenControllable (probably will be buggy)
- Added new formula "m:locIsPort" that returns 1 if the nearest or current Location is a port.
- Fixed crash when using "m:locWealth" or "m:favorWithLoc" when not near a port.
- "addTalkerToParty_temp" now retains RUIN Passives and ability ranks if in RUIN mode
Changed files in this update