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Update notes via Steam Community

Dear Players,

Hotfix update v1.1.3 is now live! We have fixed a series of issues and added improvements to several systems. The most important gameplay changes include improving AI aircraft behaviour to reduce accidental crashes, mouse flight control improvements, and some modding support issues. Please see the changelog below for full details.

Thank you to all the players who gave feedback and reported issues on the official issue tracker using the in-game buttons. This is really helpful to us and these bug fix and improvement updates are direct result of player feedback.

We are busy preparing for Major Update 2 - this is an ambitious update that will open up new possibilities in Carrier Command 2 involving mod support. We are working hard completing the new features and are really excited to share. We will announce more in the coming weeks.

Much love <3,

The Carrier Command Developers

v1.1.3

Fix - Increased waypoint consume distance of aircraft so they no longer get stuck circling waypoints
Fix - Increased Petrel yaw power to fix them flying sideways
Fix - Fixed aircraft crashing into the ground when attacking ground targets
Fix - Helicopter landing mode when docking now activates at 400m instead of 3200m to reduce chances of them crashing into islands
Fix - Improved aircraft attack order behaviour when approaching targets from high altitude
Fix - Fixed mouse flight controls not working for TV-guided missiles
Fix - Fixed mouse flight controls not working for vehicles that are very far away from the carrier
Fix - Torpedoes steer more aggressively when facing away from their target
Fix - Players can no longer interact with buttons through walls
Fix - Fixed stationary island turrets not displaying hitpoints on their HUD
Rework - Minor localisation fixes and improvements
Rework - Vehicle HUD script is synced to clients in multiplayer games

Windows Carrier Command Depot Win32 Depot 1489631
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macOS Carrier Command Depot Macos Depot 1489632
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