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Desecrators update for 2 January 2022

Desecrators 0.5.5 - Submersion

Share · View all patches · Build 7962684 · Last edited 2 January 2022 – 22:32:06 UTC by Wendy

Patchnotes via Steam Community

0.5.5 introduces underwater areas and adds some quality of life improvements and bug fixes.

Changelist:

  • Added underwater areas
  • The map camera can now be rotated using the same roll controls as the player ship
  • Improved dropship player spawn positioning
  • Ground enemies will now drive in reverse when colliding with static objects
  • Added HUD marker for ammo type of current primary
  • Added additional color formatting to pickup messages
  • Fixed incorrect Napalm ammo pickup message
  • Fixed an issue where buttons could spawn inside walls
  • Fixed homing weapons being able to lock on to dying enemies
  • Fixed enemies sometimes being stuck in a behaviour after teleporting to a culled group
  • Fixed an issue where static light halos would shine through cave geometry
  • Fixed secret teleport exits sometimes requiring a trigger to activate
  • Fixed pickups not rotating when rendered from distant remote views
  • Fixed Chamo enemies being completely invisible while dying
Desecrators Content Depot 1311571
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