Changelog
- Added the new maps cx_montclair, cf_johantower, ch_stonecreek and ch_deathtrain
- Added the ability to adjust "out of breath" sound
- Added footsteps sounds and the ability to adjust it
- Updated Roanoke PD (Escape), fixed some doors enabling the nav mesh too early
- Updated UI to support controller inputs
- Updated Barlowe Square (Escape), fixed a few areas having faulty spawn locations for zombie players and updated the randomization of the pathing and objectives
- Updated func_door open door icon, now it will only show the icon if the door can be used
- Updated money rewards on Flatline to make it more rewarding
- Updated 2 doors models having faulty door prop info when being damaged
- Updated Angelscript logging, made it more useful. Now all .log files will be saved to contagion/logs/
- Updated Angelscript API
- Updated Sebastian's model (the crazy guy in campwhitner)
- Updated Engine.PrecacheFile, now it won't complain about "late precache" issue
- Updated vote controller to throw an error (console warning on the server side) if it fails to send the vote map info to the clients
- Updated admin system to read the banlist.dt first, then the SteamHTTP one
- Updated how an empty server handles no players. Instead of simply restarting, it will now reset round information to 0.
- Updated how ViewPortPanel handles ESC key. We can now set which panel requires ESC key or not. Fixes some issues that Shop UI was having (ESC = MainMenu, not closing down the actual UI)
- Updated door and button sounds. More sounds for level designers
- Updated ce_montclair, fixed AI getting stuck at windows, updated the gas % from 45 to 80 and updated manhole to be interactable
- Fixed a few models having faulty materials
- Fixed stamina breathing sound still being played when the player escapes
- Fixed splitscreen causing the font to go Extreme W I D E
- Fixed crossbow trying to drop flashlight attachment for some reason
- Fixed IED not giving the achievement properly
- Fixed difficulty vote not changing properly if the map was changed
- Fixed ban system not working as intended
- Fixed some error warnings with admin fun commands
- Fixed empty host names on scoreboard (probably)
- Fixed roar sound cutting out because it was being reset to early in WWise
- Fixed custom music blasting your ears when playing (not reading music volume at start)
- Fixed "Found a weapon" when being picked up. Now plays when looking at it (random chance though)
- Fixed bots causing the game to freeze if they die (terrible feature)
Changed files in this update