Perfect Tides Beta v0.3.1
Changes in this version:
- Many bug fixes, with priority given to crashes.
- Slight adjustments to the scoring system, which produces different outcomes.
- New look/touch flavor texts in previously unfinished rooms.
- Tweaked some writing to better fit the story context.
- Opening theme plays without stuttering.
- Graphics/text/cursors no longer overlap on black backgrounds.
What isn’t changed:
- Just about anything graphical, UI or otherwise asset-related. These changes would almost certainly break saves or create new bugs, so I’m holding off for this round of testing.
Known Issues:
Gameplay:
- Various clipping and walk-behind issues, particularly in Winter. (But please keep reporting, if you haven’t seen it before!)
- Characters following Mara will not pass between Hotel and Simon’s House.
- Some music may still skip (please report if you encounter!)
- Hovering on walkable edges won’t always produce an arrow (please continue to report these where you find them!)
- Mara changes costumes while gardening.
UI:
- Money counter is difficult to read.
- Still able to walk while Save/Load UI is open.
- Maxing out Saved game slots doesn’t allow new saves, produces no warning.
Photo Lab:
- No way to reduce or cancel the timer.
- Items disappearing or duplicating after film has been developed.
A giant thanks to everyone who has playtested so far! People have been so generous with their time this round, and every note you’ve given is a huge help to the project. Many of the bug notes I get are unique to a single user.
Happy new year, everyone! Looking forward to completing this project with your help in early 2022. 🙂
Changed files in this update