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Erannorth Chronicles update for 27 December 2021

Happy Holidays!

Share · View all patches · Build 7944451 · Last edited 27 December 2021 – 14:52:10 UTC by Wendy

Patchnotes via Steam Community

Hi folks!

With the old year finally ending, and the new one ahead of us, I'd like to take this moment to thank you all for being here, and part of this journey. And while we still have thousands of miles to go, without you Erannorth wouldn't have been the same.

I wish you all the best for 2022! Hopefully it will see us out of this awful pandemic (one can only hope), and into happier times.

Have a great New Year! Full with happiness, health, love and prosperity.

Enjoy your holidays, and stay safe!

(Below you can find the mandatory patch notes)

Patch Notes - 27/12 # 1.029.3

Bugfixes

  • Fixed some card typos and missing sfx.
  • Fixed some perk typos.
  • Cards with both Shuffle effect and Draw will properly draw the max value indicated in the Card.
  • 'My Organization' filter in Deckbuilder wasn't properly showing the organization cards.
  • Price reduction will properly apply to Infused items with 0 charges left.
  • While selling Actions, Infused items with 0 charges could appear there while they shouldn't.

Misc changes

  • Cards in hand will be spaced more accurately as their count changes.
  • Effects that require the Enemy to be of certain archetype have a red target icon next to them to separate them, from those who target the pc (as their text color difference can be easily go unnoticed).

Modding Additions / Requests from our Modding Community

  • Perks can modify individual StockPile effects with ModifyEffectStockPile[Card Name]:x ie. ModifyEffectStockPileGhost of Greed:1, or all StockPile effects using ModifyEffectStockPile:x.
  • If a mod doesn't have an @Expansion definition it will display 'User Content' as its Expansion info in the Codex Entry. If it does it will display it.

Ripple Effect Additions - Phase Ripple effects

It's possible to trigger a ripple effect during certain phases. Each phase can have only one ripple effect associated with it. Supported phases are:

  • Main Phase - ie. QuestStateRippleEffectMain Phase:Draw#1, at the beginning of the main phase draw a card.
  • Enemy Turn - ie. QuestStateRippleEffectEnemy Turn:Retribution=10;Defend=2, before the enemies act gain 10 Retribution and Defend 2.
  • Enemy Reinforcements - ie. QuestStateRippleEffectEnemy Reinforcements:Chaotic=10;Chaos=2, after enemy reinforcements arrive, deal 10 chaotic damage to 2 random enemies.
  • Encounter Start - ie. QuestStateRippleEffectEncounter Start:Meditate=4;Shuffle=1, at the start of the encounter restore 4 AP and Shuffle your deck.
  • Note to modders: When using such effects keep in mind the order of the phases ie. what debuffs and when. For instance after the Reinforcements arrive, there is a Debuff phase. Giving Retribution as a bonus then would be pointless. etc.
Erannorth Chronicles Content Depot 1580801
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