Bug fixes
- Fixed a bug where the rebinded keys wouldn't work
- Fixed a bug where the steam lobbies would break while inviting people
- Fixed a bug where the label of the matchmaking infos would stay up on screen when cancelling queue while being in a lobby
- Fixed a bug where there could be 2 Onii in one room in the Tatami zone
- Fixed the particle system of player monsters on Onii
- Fixed a bug where Onii players couldn't see their own rocks falling
- Fixed a bug where the loot spawned on a player death could be above a hole, this would stuck a player trying to catch the loot before falling into the hole
- Fixed a bug where if a player end up alone in a session before the start, the match wouldn't start
- Fixed a bug where the Frost Baton wouldn't work on Le GentleSlime
QoL
- Updated the default attack key from Q to LMB (Left Mouse Button) I got so many messages about this, I'm sorry I learned my error, please stop mentioning it smh
- The last region selected is now saved, no need to switch it after each game anymore
- Added an ALT + Enter shortcut to switch fullscreen mode in the main menu
Balancing
- Reduced the damage of playable Sticks from 5 to 3
- Reduced the damage of playable Emi from 5 to 4
- Reduced the HP of Onii Players from 50 to 26 (good thing nobody had it yet)
- Increased the HP of Fire Jamies from 12 to 16
- I adjusted the hitbox of LeGentleSlime
- Increased the time before the first corrupted room from 10 to 30s
- Updated the speed of the corruption when <= 20% of the players are alive
Known issues
- Sometimes, as a spirit, you won't follow your target when they change rooms
- It is possible for a game to not "finish" if everyone is eliminated but something went wrong with the last player, I'm still not sure what's happening in this case so I put a security in place to close the session after 25min, please let me know if it happens to you
Matchmaking
- Multiples fixes to avoid crashes on the matchmaking have been made
- I also added a small potential fix in case of overwhelming connections and requests. Will see if it really helps in the next "stress test"
Some stats
- 50% of the games end in a dungeon win (nobody won)
- 35% of the games end in a player win
- Only 15% of the games end in boss win (where the boss wins the final duel)
- 31% of the games end with 0 item bought in the shop, spend your money!
What's next?
- First, more bug fixes.
- Then many people said the mechanics aren't clear enough and I agree so I'm gonna work on that!
- I have a few QoL things on my list too like a health bar for the boss during the duel, having a menu music, some item effects aren't visible enough..
If you're still reading this and you like the game, please consider buying the supporter pack! It's on sale right now and it would really help me to pay for the servers <3
If you already did, thanks a lot!
Changed files in this update