Hello again.
I'm just here to say that I found and fixed the cause of some major lags occuring in connection with defensive buildings containing archers or other shooters. This has been a headache for some time and I'm happy it's now been finally resolved.
Apart from this there is not much about this update except for another convenience feature:
Builders who have finished constructing a field, farm or garden will now automatically start cultivating on it afterwards rather than standing idle.
Happy holidays!
Hotfix around Christmas
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