MERRY CHRISTMAS TO ALL!
Here is our 68th update and I can remember last Christmas' update very vividly, more so than others. How far we've gotten in a year, I am proud of our little team.
But enough self-congratulating for today, let's see that list:
Main changes:
- New unit, the Shield master!
- Barbara covered more skin since it can be cold in space.
- Multiplayer companion names will now show who they are the companion of.
- Strongholds will now react differently depending on your hostility level.
- Crucial event notifications will now be displayed in and off battle.
- New NPCs stories have been added.
- You can now receive mission rewards directly from the mission board.
- Some quests will have a time limit.
- Quest will be rendered void if the NPC that gave it dies.
- Turrets have new particle effects.
- 3rd person vehicles received camera improvements.
- Creative tools can be accessed from the bridge.
Player requested changes:
You peeps are the real heroes!- Enemy vehicles will now be easier to differentiate from yours.
- All players can now interact with the same interface simultaneously.
- Camera orientation in space is now consistent between loadings.
- Loadings show the progress percentage.
- Starbucks pickup now shows the picked up quantity
- Event randomization rules have been updated to prevent an event from repeatedly occurring.
- Multiplayer fleet movement is now smoother.
- Multiplayer companion names now show who they are the companion of.
Other changes:
- Strongholds now react differently depending on your hostility level.
- Turrets’ range have been modified.
- The interface to choose exosuits has now a different icon.
- The interface to choose exosuits is turned off until the feature is ready to avoid confusion.
- The 2D scene for space station has been removed and will be replaced by a new system soon.
- The load of the AI on your processor has been reduced.
- Saving will now be even faster!
Enjoy this update Ho-Ho-Ho,
Anthony, Freeman, Yoko and Santa
Changed files in this update