We have a major update today that improves large number of features - from world map diplomacy to combat and AI. You`ll also find 8 new achievements that are now available. We also did a big round of balancing to make the game much smoother to play. Mid to late game got a lot of attention as well. We`ll continue with another major update closer to New Years.
Thanks for your continuous support, and all the best wishes for the Holidays!!!
And now, lets take a look at whats today`s update 1.14 has to offer:
- 8 new achievements added
- Fixed issues where all nations would declare war all the time
- Waging a defensive war against another country will quickly raise relations
- Waging offensive war against another nation will worsen the relations
- AI nations will often sign peace with each other now, instead of only declaring war on each other
- Ceasefire is now declared when relations are at 0 and not at +30
- A lot of improvements to diplomatic system
- AI is a lot better at using diplomacy on the world map now
- Updated all player heraldry
- Player towns and armies now show their own heraldry
- Polished campaign intro cinematics for all nations
- Siege gameplay is now faster as it`s easier to break down gates
- Melee units do more damage to palisade gates
- Smaller army representation on the world map, with less units
- Changed how world map armies look - much easier to navigate with multiple armies in one location now
- Polished all campaign cinematics like becoming king, defeating a kingdom etc
- Fixed major timing issues with all campaign cinemaitcs playing extremely slow
- Updated a lot of tooltips
- Rewrote and improves a lot of the tooltips
- Fixed conquer half of all nations and conquer all nations victory conditions from not working
- Corrected the victory condition counters that count how many nations have been defeated
- Campaign victory goals now give much higher reward in silver
- Fixed major issue on world map where player would get a new AI army attacking him every minute
- AI attacks on the player is a lot more balanced and realistic now
- Fixed battle rewards being extremely low in some cases
- Razing and looting towns now gives a lot more resources as reward
- Balanced out battle rewards in all situations
- Much smaller diplomatic penalty for military and defensive alliances with other nations
- Slightly extended victory cinematic in RTS battle
- Fixed issue with reward window getting stuck on the loading screen after a battle
- Fixed visible lag at the start of the intro cinematic for town battles
- Reduced the level up price of the siege workshop as it`s not as important as other unit producing buildings
- Resolved major balancing issues with cavalry units - they are a lot weaker now vs infantry units
- Major balancing adjustment fixing issues with cavalry units that could not be killed
- Piked units are now a lot better vs Cavalry units
- Piked units are a bit better at attacking other units now
- Increased the cost of recruiting new lords when King
- White Peace requires relations to be at -30 to higher to sign, and only upsets lords by -10
- Suing for Peace only decreased relations with all other nations by -2
- Becoming King upsets other nations a bit less
- Player gets extra 2 minutes of personal time at the start of campaign on all difficulties
- Fixed some lords having a very high starting renown, making it very difficult for player to become King
Changed files in this update