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Hey Everyone,

We have a major update today that improves large number of features - from world map diplomacy to combat and AI. You`ll also find 8 new achievements that are now available. We also did a big round of balancing to make the game much smoother to play. Mid to late game got a lot of attention as well. We`ll continue with another major update closer to New Years.

Thanks for your continuous support, and all the best wishes for the Holidays!!!

And now, lets take a look at whats today`s update 1.14 has to offer:

  • 8 new achievements added
  • Fixed issues where all nations would declare war all the time
  • Waging a defensive war against another country will quickly raise relations
  • Waging offensive war against another nation will worsen the relations
  • AI nations will often sign peace with each other now, instead of only declaring war on each other
  • Ceasefire is now declared when relations are at 0 and not at +30
  • A lot of improvements to diplomatic system
  • AI is a lot better at using diplomacy on the world map now
  • Updated all player heraldry
  • Player towns and armies now show their own heraldry
  • Polished campaign intro cinematics for all nations
  • Siege gameplay is now faster as it`s easier to break down gates
  • Melee units do more damage to palisade gates
  • Smaller army representation on the world map, with less units
  • Changed how world map armies look - much easier to navigate with multiple armies in one location now
  • Polished all campaign cinematics like becoming king, defeating a kingdom etc
  • Fixed major timing issues with all campaign cinemaitcs playing extremely slow
  • Updated a lot of tooltips
  • Rewrote and improves a lot of the tooltips
  • Fixed conquer half of all nations and conquer all nations victory conditions from not working
  • Corrected the victory condition counters that count how many nations have been defeated
  • Campaign victory goals now give much higher reward in silver
  • Fixed major issue on world map where player would get a new AI army attacking him every minute
  • AI attacks on the player is a lot more balanced and realistic now
  • Fixed battle rewards being extremely low in some cases
  • Razing and looting towns now gives a lot more resources as reward
  • Balanced out battle rewards in all situations
  • Much smaller diplomatic penalty for military and defensive alliances with other nations
  • Slightly extended victory cinematic in RTS battle
  • Fixed issue with reward window getting stuck on the loading screen after a battle
  • Fixed visible lag at the start of the intro cinematic for town battles
  • Reduced the level up price of the siege workshop as it`s not as important as other unit producing buildings
  • Resolved major balancing issues with cavalry units - they are a lot weaker now vs infantry units
  • Major balancing adjustment fixing issues with cavalry units that could not be killed
  • Piked units are now a lot better vs Cavalry units
  • Piked units are a bit better at attacking other units now
  • Increased the cost of recruiting new lords when King
  • White Peace requires relations to be at -30 to higher to sign, and only upsets lords by -10
  • Suing for Peace only decreased relations with all other nations by -2
  • Becoming King upsets other nations a bit less
  • Player gets extra 2 minutes of personal time at the start of campaign on all difficulties
  • Fixed some lords having a very high starting renown, making it very difficult for player to become King
The Plague: Kingdom Wars Content Depot 1300701
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