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Factory Town update for 23 December 2021

1.10 Patch Notes

Share · View all patches · Build 7933750 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Features

  • Splitters now have an Output Ratio that can be assigned for each direction. When cycling through output directions they will attempt to output the specified number before moving on to the next output direction.
  • Splitters have a “Overflow” attribute that you can set to Hold or Bypass. “Hold” will strictly enforce the output ratio, disallowing items from exiting other directions if the specified direction is blocked. “Bypass” will allow items to continue through if the first attempt fails
  • Can assign names to all buildings, worker units, and railway cars

Bug Fixes

  • Context Commands window was not visible
  • Inventory Sensors would ignore signal tag filters when processing inventory changes for units stopped at a target block
  • Fixed bug: Many logistic blocks that had “On Entered” function triggers that would not activate (e.g. Grabber, Splitter, Filter)
  • Fixed bug: Unexpected behavior could occur after removing pipe items within an Agent Trigger
Windows Windows Content Depot 860891
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macOS OSX Content Depot 860892
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